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Description
I DON'T SPEAK ENGLISH VERY WELL. SORRY MY BAD ENGLISH.
Character Info:
Name:
Zemfira Vermh'ell. (Her last name means "green honey" in v'ermh, her native language.)
Race:
(This is a closed race, only I can use it. You're not allowed to use it without my permission)
A "vermhil'im" is a hybrid "Vermhild". Despite not being completely vermhild, the vermhild consider her one of them, referring to her as a "drionodermhild", a hybrid vermhild. While she does not have many magical qualities, he compensates with his physical prowess and abilities of clairvoyance / divination.
Gender:
Female.
Age:
Unknown.
Origin (and her past):
Position:
Captain.
Skills:
-Swordplay (?)
I'm not sure if this is the correct translation.
-Navigation (?)
I'm not sure ig this is the correct translation.
Strengths:
- Force And Resistance: She possesses by nature most of its magic focused on strength and endurance, since it is the type of fighter that she has trained all her life.
Weaknesses:
-She uses her gauntlet as a shield and a weapon. (usually wears it without the coat)Captain.
Skills:
-Swordplay (?)
I'm not sure if this is the correct translation.
-Navigation (?)
I'm not sure ig this is the correct translation.
- Healing Blood: like all vermhild, her blood is curative. Her blood can even create life in the deserts just drop a few drops on the floor.
- Accelerated Regeneration: like all vermhild, her wounds heals rapidly.
- Divination: Her right eye lets her see future events and different possibilities of something happening. This usually show her things that will happen but, if she changes the actions it can have consequences. The problem is that she can not "turn it off" so that causes many headaches. So she keeps the eye closed using a patch that prevents spellbound vision of it.
- Accelerated Regeneration: like all vermhild, her wounds heals rapidly.
- Divination: Her right eye lets her see future events and different possibilities of something happening. This usually show her things that will happen but, if she changes the actions it can have consequences. The problem is that she can not "turn it off" so that causes many headaches. So she keeps the eye closed using a patch that prevents spellbound vision of it.
Strengths:
- Force And Resistance: She possesses by nature most of its magic focused on strength and endurance, since it is the type of fighter that she has trained all her life.
- Low temperatures: Like all the vermhild, she tolerates low temperatures. The cold can't affect her.
Weaknesses:
- Swimming: While she could "get to swim", her clothes have too much weight so if she jumped into the water even with his gauntlet, it would be very difficult to leave the water.
- High temperatures: She does not tolerate extreme hot weather so she should spend her magic to maintain a low temperature in her own body (which must constantly replenish) but does not always work if the temperature is very high.
- Fire: She does not dread the fire but is very weak against it. It can cause serious injury to her skin.
- Her hair: The hair of a vermhild is magical, often it represents the life of the creature. In the case of Zemfira does not have the same effect even if it is quite hard to cut.
- Bleed out: If she is seriously injured, it could bleed out quickly and she'll not be able to regenerate
- High temperatures: She does not tolerate extreme hot weather so she should spend her magic to maintain a low temperature in her own body (which must constantly replenish) but does not always work if the temperature is very high.
- Fire: She does not dread the fire but is very weak against it. It can cause serious injury to her skin.
- Her hair: The hair of a vermhild is magical, often it represents the life of the creature. In the case of Zemfira does not have the same effect even if it is quite hard to cut.
- Bleed out: If she is seriously injured, it could bleed out quickly and she'll not be able to regenerate
Extra information:
-She is really bad at cooking.
Image size
1510x1100px 1.36 MB
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